Offensive Doctrine: If you have a field marshal with the 'offensive doctrine' trait, then you should take advantage of the combat width reduction. HOWEVER, this generally leads to faster fights if both of you are fighting with 40's. Gameplay Winter Contingency: Warzone Demo. Division Templates for Poland? No use in a defensive war. 7 infantry and 2 artillery brigades. Todays hoi4 video is talking about a new hearts of iron 4 division design tutorial for hoi4. Still good in low supply areas like Africa or Asia. That said, I'm sure it has its uses, but the examples in the OP are intentionally simple for new players. A division is defined as any unit with at least two brigades. Good starter division, but is completely outclassed by 40 width divisions in almost every situation. Ive yet to fully learn the ins and outs of la resistance, but that stuff there is to help you attrition the Germans on home turf and make their conquered teretory harder to hold than its worth. Infauntry anti human 40. I put some as part of the basic tip and question thread I made. Photos I did not given pictures of statistics because for different levels of weapons they are different. Infauntry + 40. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates Max out your special forces in the field because they are just plain better than regular infantry. So the tradeoff for using 20's is barely worth it. New comments cannot be posted and votes cannot be cast. ... More posts from the hoi4 community. Each template focuses on a different phase. Place said special forces in appropriate terrain (mountaineers in mountains, marines along rivers). ... More posts from the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Continue browsing in r/hoi4. Ask to dock your fleet in the uk prewar so Germany dosent blitz danzig and rape your navy the second it retreats into the Baltic. People assume you should use only marines. This determines the amount of Requisition Points players will receive per phase. I admittedly mostly have experience on SP so I'm not 100% filled in on all current metas, but these are the basics that I tend to show my friends that start playing. Usually people ban things when the only counter is anti-fun and anti-skill. Build forts along your defensive line. Divisions can be split and merged in any way needed, and can be broken into individual brigades. 1-3 x Artillery. and this one for a 40 width vs 20 width breakdown. HOI4+: Conditional Surrender. It ain't fun. This in turn makes your enemy take more attrition damage so don't underestimate their defensive power, especially in wide theaters. Cookies help us deliver our Services. Some make a case for the more industry-intensive 10w with 5inf eng/arty. So here's a simplified breakdown of some popular division templates that you may wish to use: All divisions are using the same 3 support companies, all divisions shown were made as Germany on day 1 of the 1936 start with no extra equipment bonuses unlocked … Best division templates for defence. The idea of this template is to not let the enemy recover/organize and to keep attacking him. 40 width 13/4/2 divisions are 14 infantry, 2 artillery and 2 anti-tank battalions. Infauntry + Infantry anti human. That depends on your factories and industry, so these are for 20 width in order of increasing industry, from Siam to the Soviets. A brigade usually has three combat battalions and additional supporting elements. This post made me realize that there are still a number of people that are unsure of what to do with the division template system. Perfect for garrisoning Ports and Costlines. Grand battle plan doctrine For enchrenchment, global defense bonuses, and terrain defense bonuses. Depends on industry level. r/hoi4. Todays hoi4 tutorial will show you some hoi4 templates that work in man the guns. Press J to jump to the feed. By using our Services or clicking I agree, you agree to our use of cookies. I'd say that a brigade is less than half of division size, since divisions are anything from 10k to 30k personnel while brigades are 2k to 4k or so. Division templates can be created and … Does it provide more hardness for less cost than just a heavy tank? I guess it depends on who you play with. Divisions Name Group sets a name group. Regiments is what the division comprises of. Wouldn’t a 8/4/1(2 if offensive doctrine) be better for space marines? Works best if you get multiple bonuses (for example, generic focus tree can get 2x50% and -100% ahead-of-time on infantry weapons) so you can run around with 1939 weapons in 1936. Use these at your own risk in singleplayer, as they can be completely game breaking. This is a 50 width infantry template perfect for countries with a high population such as China and British Raj. It's also worth mentioning that you by no means need to place battalions exactly the way I do, the placement of battalions has no effect on the stats. The best tech progression is rushing research bonuses so you can be one bracket ahead of time (1940 planes in 1936, for example) and making lots and lots of that. You will never outpace germany. I've wanted to use them for a while but don't know how to integrate them. Name sets the template name, as seen in the Recruit and Deploy menu. 5 comments. Mech: Mechanized regiment or division Remember to promote the correct promotions on your generals (unyeilding defender and defense doctrine on field marshall, scavenger and ambusher and camo expert and guerilla fighter on generals). That person thought regiment's mattered which was where he was mostly confused. Hoi4 bicycle division template Hoi4 bicycle division template You're probably right, that's a holdover from the hoi3 days for me lol. Just a minor correction on terminology! Once you will be in an offensive war, you will most likely get "resistance to the occupation" which in the worst case could destroy several factories in certain states. While I never played MP myself (im pretty new to HOI 4) - it seems to me like nearly every "good" build which is not basic 7-2 or 14-4 is banned. And yeah, I just figured it might help some new players if they had a visual aide to go with the usual information. Try to get them as high level as possible before the war kicks off. Garrison template. If you can get the Cavalry advisor and then also have your general get the cavalry expert then you get like + 25% then your land doctrine. I always have no idea what optimization would even take into account regarding divisions, I barely have a good tech progression laid out. Press question mark to learn the rest of the keyboard shortcuts. Why is using a heavy TD exploitive? More on Namelist wiki article. Military Police Template. I was originally going to have double the number of example templates. The deployment types are: 40 width 15/5 division are 15 medium tank and 5 motorized battalions. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. Division Templates. save. Cookies help us deliver our Services. I think after the reduction of garrison losses per patch 1.9.1 the optimal template is just any horse template without support (Number of Hores Batallions doesn't matter, the stats are averaged). There are four basic division sizes: Binary: Two brigades in the division. 40 width 14/4 divisions are 14 infantry and 4 artillery battalions. Press question mark to learn the rest of the keyboard shortcuts. Infantry Division (4km/h) 9 x Infantry. You could also use a basic Military Police division comprising of 6-10 cavalry divisions for the most suppression and support MP. Basic infantry. Div(s): Division(s), the basic combat unit on the map. Basic infantry 40. Higher production cost, but these divisions are nearly unstoppable. Justifying: The political action of building a propaganda case against a country to justify a declaration of war. https://www.reddit.com/r/hoi4/comments/7talrz/qa_thread_and_basic_tips_prewaking_the_tiger/. Awesome! Some prefer the 10inf eng/arty. A division is 1 basic unit depicted on the map during gameplay. It's easier to counter 20 width tank divisions imo. Good starter division, but is completely outclassed by 40 width divisions in almost every situation. # The elite mechanized 5. Probably banned in most MP games, and will destroy anything they face in singleplayer. You can either use support artilery or support anti-tank. On the Eastern front I've seen Germany lose literally all of their CAS to support unit AA. 40 width is better for assault divisions. The composition of each division is specified by its division template. Doomstack: An extremely large enemy force; seldom used in HoI4. Halo, Halo Reach, Total Conversion My Grandfather Replaces Thorvald Stauning. And what kind? It should be 13/4/2 which is what you have in the imgur picture. Dont bother with an airforce. Hopefully somebody finds this useful, and feel free to leave any questions. A division can contain up to four brigades, or five if the Superior Firepower Doctrine tech is researched. Infantry battalions: Infantry, special forces, line (towed) artillery/anti-air/anti-tank 2. If you can spare some research and Army XP you can add MP to the template and make it as big as you can afford. Now you can select how many points you want to have available for each phase, with four templates to choose from. This thread is archived. Hover over a command in the table to view detailed argument-related help. Continue browsing in r/hoi4. Map Focus Tree Backgrounds. hide. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. If any more experienced players want to correct anything here, feel free to. I like doing 10 width cavalry. The frontline at Barbarossa is a lot harder to hold if you halve your division count! As for template, the least you need for a dedicated defense template is 20 width infantry and engineers. Where would you add SPART? But why are 15-5 tanks banned? Defend along rivers and mountains, then forrests and cities, then swamps, then lastly plains. So here's a simplified breakdown of some popular division templates that you may wish to use: All divisions are using the same 3 support companies, all divisions shown were made as Germany on day 1 of the 1936 start with no extra equipment bonuses unlocked except for heavy tank destroyers '41. Therefor this template is perfect for dealing with resistance. * Siam-10 infantry. But that happens with everything because divisions work like that. I don't really use SPART, especially with 15/5 divisions. A new feature in Steel Division 2 is the Deployment Type option in the Deck Builder. Save division Copy to Clipboard. Divisions Mobile battalions: Cavalry, motorized infantry, mechanized infantry, motorized rocket artillery 3. Most people like to have a line of 20's as the front and then a smaller army of 40's to do the pushing. This post made me realize that there are still a number of people that are unsure of what to do with the division template system. I'm not suggesting that 15/5 should be banned, but I've seen it left out of MP games before. It will also pen their light tanks. With no air force it might be worth making AA. Mana: Slang for numerical Political power, Experience and other points. Still good in low supply areas like Africa or Asia. You'll have to do your own tests. Depends on what's your defensive line, how much of your industry you can commit for defense, your doctrine, and so on. 20 width 7/2 divisions are 7 infantry and 2 artillery battalions. These are good if you're fighting against tanks and aren't looking to abuse space marine divisions (see below.). Also OP, where's the SPART in your tank divisions? I totally understand banning the Space Marines, because using one heavy tank destroyer for the armor is kinda an exploit imo. 40 width space marines are 13 infantry, 2 artillery and 1 heavy tank destroyer battalion. A brigade is roughly half size of a typical division, usually consisting of two columns of the HoI4 template. I’m doing a fortress Poland and I need good defence templates. Nah, but even one 15/5 is incredibly capable against a less experienced player. Examples of good division templates. Some even remove artillery support. 10 marines is not a good division. (With MP bigger is better) Don't be afraid to loose a LOT of terrain. Motorized infantry. I’m doing a fortress Poland and I need good defence templates. Map, Graphics TNO Toolpakt. This may no longer be relevant once the new DLC comes out, as they're probably changing the way these traits work. Build AA to negate Germany's inevitable air superiority. Marines template. The last version it was verified as up to date for was 1.5.Each country starts with one or more division templates that may be used to order recruiting and deployment of new land units. 2 -> Nr of inf battalions, use same as in reality or use more so that the total manpower count matches Also division templates changed a … report. 10-0 won't be able to handle heavily defended or if the enemy has reinforcements. 1 x Anti-Tank. If the wasted 2 widths bothers you, have a ratio of for each 2 26 widths, make one 28. Its just a proper tank batallion! No idea about the tank thing though, never even seen that div. 2 Polish Infantry Division 1939 [1] 3 Soviet Rifle Division 1941 [1] 4 American Infantry Division 1943 [1] 5 British Infantry Division 1939 [1] 6 Italian Infantry Division 1940 [1] 7 French Infantry Division 1940 [1] 8 Japanese Infantry Division 1940 Standard B [1] 9 Romanian Infantry Division 1941 [1] 10 German Armor Division 1939 [1] 11 Footnotes Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). These are a defensive division like any infantry based template, and you should avoid attacking with them. SS-Division Wiking will appear without equipment but full manpower strength. Each combat regiment in a division consists entirely of a mix of battalions within a single battalion type. These are usually banned in MP games, as far as I'm aware. I don't know if you're able to get the advisor as Poland, New comments cannot be posted and votes cannot be cast. Watch this video if you're interested in learning more about the actual mechanics at work here! Make sure to train your troops up before combat. Find below an updated list of all Hearts of Iron IV console commands, these are commonly referred to as cheat codes.. Is it as cheesy as space marines? Not just low supply but also high front width. 81% Upvoted. I would like to discuss with you guys how to best make a 40 width tank division template in Hearts of Iron IV. 1 x Heavy Tank (if you're feeling rich) Recon, Engineers, Field Hospital, Support AA. The AI basically never builds enough AT to counter the extra armor you have on these infantry divisions. This would only be 34 width. Anything else is nice, but 20w inf +eng is the best bang for the buck defense. One thing I've tried testing out, not my idea though, is to use 26-width units for nations that places themselves in the mid-tier of industry/manpower, it almost divides perfect into 80. sustaining 40-widths are hard, but the 26es are easier. 20's on the other hand might not do so much damage but will hold the line for longer. Before the nerf 7-2 marines just did more damage then 10-0. r/hoi4. 1 -> 1 hoi4 art = 1 real art battalion or 1 hoi4 art = 3 real art battalions? Like Space marines, the only counter is... Space Marines. I've seen sucsessful runs get pushed back to only three tiles and win. It benefits a lot from being 40 width, but if you only wanted 20 wide for some reason, you can use something like 6 tanks 4 motorized. Support is the support companies the unit comes with. Delete the cavalry you start with. Division Builder is an easy to use tool for Tom Clancy's The Division 2 that helps you create and share your builds with other agents Maintenance companies are good on your armored divisions to reduce attrition losses. The three battalion types are: 1. My current strategy for Poland (trying to be an independent faction) is to attack Germany before gain control of/ally with Czechoslovakia/Romania and can send troops in through them. The basic tank template is 15 tanks 5 motorized. The division template system is one of the key mechanics of Hearts of Iron IV. This is the ending of Hearts of Iron 4 Division Templates Guide 2020 guide. Graphics Atlas Vic2 ver. Another common Poland strat ive seen is the tiny ring around Warsaw hugging the rivers. share. Armored battalion: Tanks, tank destroyers, self-propelled artillery/anti-airIncreasing the number of battalions in a divisio… Division Template is the command to create a new division template. The individual units on templates are battalions, not brigades. So for inf división thats 7 or 14 infantry battalions and 2 or 4 arty and for armor its 15 mediums and 5 motorized inf.As fór your templates, infántry will be good if enemy has air superiority. Add infantry brigades to the above divisions to make them 22 or 44 width, depending on which you're using. If you have any feedback, contact the author, or report an issue on github. For those who want a quick primer of why 40w outclasses 20w, it is because of how criticals are calculated. Logistics companies and field hospitals are optional. SS Division Wiking", from division_template "SS Motorisierte Division (n.A.)" TL;DR 40w divisions do more damage at the epense of having half the Org value of 20's (because they have the same, but it's only one div instead of two), however they do a whooping 4-5 times more damage! Some people like the old 7/2 with engineer and support artillery. I myself even use 1 hoi4 art = 2 real, to achieve some sort of compromise. Press J to jump to the feed. That turns the game into who can min/max better and produce more space marines. This is preferable to the above division, especially if you're fighting in Europe. Otherwise substitute one infantry battaIion and AA fór arty battalion.Armor division I dont like because you are mixing lights and mediums. By using our Services or clicking I agree, you agree to our use of cookies. * Spain-8 infantry, 1 artillery, 1 anti-air or anti-tank. These are your offensive templates that you attack with. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. As someone who only bumbles around in SP, thank you!

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